As promised, here is a follow up to the postmortem on Swift to talk about what I’m doing differently now that my first game is done and over with. As previously mentioned, I learned a lot– enough to warrant a whole separate article on the subject. Use
Read more →My first attempt at independent game development, Swift for Android and iOS, has been out for awhile, so I figured it was a good time to write up a postmortem on the subject. But before that, I should probably apologize for my extremely long absence. I launched Swift
Read more →Finally! Well, that certainly took longer than expected. I had to rewrite the whole game from scratch to make it work on less powerful devices (including many iOS devices) so that I could keep everything together in one chunk of source code. Although figuring out what worked
Read more →It’s finally done! Kind of… After what seems like an eternity, Swift for Android is finally up for sale on Google Play. It’s Phanatix Interactive’s first product on the market, and hopefully there will be many more to follow. It’s been quite the learning experience developing and
Read more →All has been quiet on the Phanatix front for some time, and I’m overdue for a progress update. We’ve been working our butts off on new features for Swift to make it the best scrolling shooter game possible for mobile devices. Being a mere two-person team, progress has been
Read more →As you already know, we here at Phanatix Interactive are hard at work on our first game, Swift. Being a team of only two people, the mountain of tasks to get done before we can launch the game seems almost never ending. But we took some time
Read more →After my previous introduction you may have noticed something. You probably sat back for a moment and then said to yourself, “But you can’t pay your bills with curiousity!” And you were right, of course. If all I ever did was dream about the questions of the
Read more →For as long as I can remember, video games have been a part of my life. In my earliest memories, I remember grappling with the strange shiny disc and number pad of an Intellivision controller, anchored down to the base unit with a stretchy spiral cord. Such
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